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Robinson: the Journey - Environment Artist,
Crytek GmbH , Frankfurt am Main, Germany (octobre 2015- July 2016) - Working on Hard Surface hero Props - working with gamedesign to ensure level quality and consistency - Sculpting, modeling and texturize Virtual Reality realtime assets using Pixologic Zbrush, Autodesk 3d studio Max, Substance painter and Adobe Photoshop Hunt - Environment Artist,
Crytek GmbH , Frankfurt am Main, Germany (February 2015- octobre 2015) - Creating white boxes of new themes in HUNT - Working on Storytelling by dressing the HUNT levels - Working closely with HUNT Art Director and Lead Artist to establish the Visual Language of the game - Working on high quality Props creation including Content for HUNT E3 Trailer and Robinson E3 playable demo |